Refi

Author Topic: July '19 Changelog  (Read 81 times)

mruno

  • Administrator
  • Newbie
  • *****
  • Posts: 33
    • View Profile
July '19 Changelog
« on: July 03, 2019, 09:08:21 am »
If you have submitted a bug report via the bot or to me on IRC and it has not been corrected or answered, please resend it via the original method or post here.
Previous change logs https://pastebin.com/u/mruno

Changes:
Potions added to random find events (!P Cast)
After a treasure guardian is defeated, and the captain helped, the cooldown on the last captain command is zeroed
Added commands to increase monster attack time with 'Advance the ship' and decrease the time with 'retreat' commands
Increased shore and patch defend commands success by 5%
Manacles are released once ye pay a fine or the ship sails
Patching and Shoring the ship during a monster attack now repairs the ship (along with increasing the time you have to battle the monster)
Pirates who are poisoned will receive -2 power (only while poisoned)
Pirates who 'ave manacles on (from being caught breaking the laws in a port) will receive -2 power
1 stamina is used when starting a duel
Cannons will now be destroyed after being fired 10x and a replacement will need to be purchased from the shipwright
Storms will produce less damage to inactive ships
Added a reward and and way to recognize paid supporters: highlighted on website player list, shown in !P About, and ability to choose any color nickname
Location is shown in message when a global treasure is generated
HMS Interceptor (bot ship) is no more to make room for the new player ship, Black Laks
Increased item possession money event payout by 100%
Bot ships repair to 100% when they moor, dock, or anchor
Added battle royale power to !P Power (only shown when battle royale event is occurring)
Decreased !P G-amble cooldown by 25% (command name edited due to censors)
During a mass find event, barrels can contain cannon shot
Additional times for when all ships moor at same port: Fridays 8pm, Saturdays 5pm and 8pm, Sundays 5pm
Ships can carry a total of 30 of any type of shot vice 10 of each
Added new event where whoever has possession of an item, they will be paid. other pirates can steal the item and the owner can hide
Increased epic monster event duration
Bot has chance to start a battle vs a treasure guardian if ship sits too long at a treasure location
If the Captain leave the ship or is brigged, another pirate can take the captaincy
Items from mass find events can infect players with diseases
Pirates can now be infected wit' a disease if they fail to ward off attacks from rats or crabs

Fixes:
Timing of messages in !P Capn Favor
Changing course sailing time
!P Moon
Dice game wager fixes and exploits
Sailing event adding additional time when should have been less
Miscounting the number of ports controlled
Ability to grease and clean the ship infinitely
Corrected issue where player would be deleted for being inactive after returning to the ship after receiving a warning
!P Sail estimate voyage time and actual sailing time inconsistencies
Very short sailing time when sailing from one cell to another
!P Drinking <player> Max
Captains with favor >90% receive +1 power vice -1 power
High payouts not enabled in P G-amble (command name edited due to censors)
Port faction changes
!P Ship Ammo message
Captain vs Captain duels not occurring when the ship needs to be defended
Ability to use a port's market without the Pirate Merchant Season Mod
Ship status set as moored when in a restricted cell
Teleport Stone usage counter
Ability to buy unlimited shot from the shipwright
« Last Edit: July 31, 2019, 09:27:28 pm by mruno »

Share on Facebook Share on Twitter