Arcadia Power

Author Topic: May '19 Changelog  (Read 90 times)

mruno

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May '19 Changelog
« on: April 30, 2019, 07:23:07 pm »
If you have submitted a bug report via the bot or to me on IRC and it has not been corrected or answered, please resend it via the original method or post here.
Previous change logs https://pastebin.com/u/mruno

Changes:
Bot may now troll players
Code optimization for player checks which should result it better responses (0.1 seconds) to !Pirate commands
Werewolf pirates always have good results when digging
Unclaimed ports are sorted by sailing time
Werewolves gain +1 power when NOT a full moon
When picking locks on chests, chest traps now have additional effects based on their type if the thief triggers the trap.
When disarming traps, players may now trigger the trap's effects if they fail. i.e. a curse trap may curse you into a zombie, vampyre, etc; poison trap may poison you, etc, etc
Coins and herbs can now be auctioned
Added werewolves: Disease named as Lycanthropy (listed in !P Diseases). The disease will last for duration of the season (unless a special item is used). Full moons will be listed in !P Today and the dates are listed at https://pastebin.com/A21N9Nfd
During a full moon:
  • gain a power bonus
  • gain a large stamina bonus
  • very effective when battlin' monsters
  • not effective when raidin' ports
  • can spread the disease during random events or duels
When not a full moon:
  • gain a stamina bonus
  • cannot become a vampyre (also during full moons)
Vampires have specific drinks at taverns
Vampyrism is now shown in !P Diseases as Sanguinare Vampiris
Increased number of concurrent storms on the live map
Added additional global stats: http://tiny.cc/TopPirates
Treasure on the live map state what cell they are located in
Bot ships are now labeled on the live map
Treasure maps are now uncommon or rare:
  • Players that keep rare maps will have to go to more than one port to find the treasure (n' earn more doubloons). Uncommon maps will only take one port to find.
  • Players that share maps will result in the treasure being at a port if uncommon n' at a cell if rare (more doubloons)
If the crew cleans the ship's hull (!P Crew Clean) after greasing it, the grease will be removed
Mental states are now implemented, but may change a bit based on feedback: http://tiny.cc/PiratesMental
Added a new minigame: race - !P Race
Added Season mods: http://tiny.cc/SeasonMods
Removed tasks: be onboard for a failed/successful quest and tangle with a monster
Added preliminary code for mental states. Currently does not affect anything (similar to GTA V's mental state: https://gta.fandom.com/wiki/Mental_State )
Added ability for players to add discord IDs or remove them in !P Options (Freenode network only)

Fixes:
FOR loop that was freezing some ships
Captain command: quest
Drink voucher not working in the tavern
Race game wager bugs and other oddities
Messages not being sent out to all players due to "Message target change too fast" errors

« Last Edit: June 02, 2019, 04:44:38 pm by mruno »

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