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1
General Discussion / October '19 Changelog
« Last post by mruno on September 30, 2019, 08:53:54 pm »
If you have submitted a bug report via the bot or to me on IRC and it has not been corrected or answered, please resend it via the original method or post here.
Previous change logs https://pastebin.com/u/mruno

Changes:
Rewrote man overboard code. now multiple players can go overboard at the same time
Captain Favor adjustments now last 24 hours (vice 48 hours)
You cannot sell an invest you purchased in the same day
Tripled the payout for pirates who back other pirates (!P Back)
Added a snowball effect in the amount of doubloons the crew is paid when the Captain is not onboard
Doubled cannon durability
Greatly increased doubloon penalty for players who /kick or /ban other players
Added 'Miserable Monday' and disease notifications to !P Stamina
Added !P Unload - unloads a cannon
Ship port task/work 'unload' renamed to 'offload'
In preparation of a raid, ship vs ship battle or monster attack, players can now load cannons at anytime (!P Load). The loading of cannons will now be shared among all events
Doubled # of times crew can sail
Added a cap to how many times a pirate can be crew brigged
Added separate cooldown for !P Crew Brig Vote


Fixes:
Corsairs Desire teleporting ship to an invalid location
Bots not being counted in the start of Battle-Royale message "XX pirates be in the melee!"
Wrong announcement for 1st round pirates due to last second entries in Battle-Royale
Dueling the bot takes 3 stamina instead of 1
Ability to sell weapons in the market for doubloons during season mod, Complimentary Armaments
!P Captain Riddle
Bot ship stats being displayed in http://tiny.cc/TopPirates
Bot ship performing double sabotage on ships
Battle-Royale rewards
Fine-Grain Powder giving double bonus damage vs ports (24% vice 12%)
Port database fixes
'Ghost' chest items being displayed in !P Chest
Season Mod: 'Complimentary Armaments' exploit
Multiple crew votes occurring at the same time
Inability to rob the Captain during the daily event: Rob the Captain
Cheat code 034
Bot completing goals
2
General Discussion / Re: Ship vs Ship Battles
« Last post by mruno on September 14, 2019, 10:25:39 pm »
Sounds like a great addition to the game, just thinking out laud here:

1 What does "Both ships must be sailing and near each other" mean, like the surrounding 8 cells of ship?
2 If the chase is limited to say 10 mins, how often can a ship change direction/speed?
3 How will the chase end if ship 1 goes to opposite direction then ship 2, timeout / cell spaceing?
4 If one ships wants to board and the other attack, which will be the "winning vote"?
5 Does attack hinder a boarding after a while?

I got probably 100 more questions, but i'll wait for your reply before asking more.


GREAT game

1 Distance is TBD. currently !p work or !p lookout will find nearby ships and this will be used to start a battle
2 TBD
3 the chase phase will end with ship2 hidden for a short time from ship1
4 the faster ship will be able to close-in and board
5 attack will hurt pirates and can help in the boarding
3
General Discussion / Re: Ship vs Ship Battles
« Last post by Zjoasan on September 14, 2019, 07:41:12 pm »
Sounds like a great addition to the game, just thinking out laud here:

What does "Both ships must be sailing and near each other" mean, like the surrounding 8 cells of ship?
If the chase is limited to say 10 mins, how often can a ship change direction/speed?
How will the chase end if ship 1 goes to opposite direction then ship 2, timeout / cell spaceing?
If one ships wants to board and the other attack, which will be the "winning vote"?
Does attack hinder a boarding after a while?

I got probably 100 more questions, but i'll wait for your reply before asking more.


GREAT game
4
General Discussion / Ship vs Ship Battles
« Last post by mruno on September 14, 2019, 08:46:25 am »
I am beginning work on ship vs ship battles. This will be a long process to code and debug so no timetable is set.

Below is how I am thinking it will work and may change as the work progresses. Post if you have ideas and I will try to add them in the game (if they are good)  ;)



Ship battles will consist of 4 phases: Chase, Battle, Boarding, End
Ship1 = ship that initiated the attack
Ship2 = ship that is being attacked

At anytime...
    Ship1 can abandon the attack
    Ship2 can surrender which will initiate the End phase

Chase Phase: - 95% complete
Both ships must be sailing and near each other
This phase will be initiated by a vote from the crew or the Captain
This phase begins with Ship2 having the choice to run away or fight from the Captain or a number of the crew. The longer it takes for Ship2 to decide, the closer Ship1 gets
     If no response, Ship1 will incur a speed bonus that may enable it to catch up (then have option to attack or board the ship)
     If Ship2 decides to run, both ships will have the ability to raise/lower sails
     If Ship2 decides to fight, the Battle Phase will begin

   
Ship2 running:
     Ship2 will be able to choose what direction to sail, (North, East South, West), and must be cognizant of land masses, weather, and borders of the live map
     Ship speed will be dependent on what direction ship is moving in relation to the wind and wind speeds
    Sails on both ships will be set to half (6/12) so players can unfurl them to increase ship speed
     Once Ship2 changes direction, Ship1 must match the direction. The time it takes for Ship1 to match Ship2's direction will be factored into speed
     Ship speed will be based on: ship upgrades, speed bonuses, number of sails raised, direction (for Ship2), direction change time (for Ship1), wind direction, if Ship2 is idle, and ship1 will receive a speed bonus
     If Ship1 closes within 2 leagues, The Battle Phase will begin
     If Ship1 does not get within 2 leagues of Ship2 within 10mins, Ship2 will be hidden from the live map and will not be able to be attacked by Ship1 for a short time

If Ship2 is running, Ship1 can abandon the chase and continue on their original voyage
If Ship1 gets within XX (2?) leagues, ship1 can start the Battle Phase
If Ship1 gets within XX (1 or less?) leagues, ship1 can start the Boarding Phase
If distance becomes 0, battle phase will be skipped and boarding phase will commence. Both ship's players will suffer penalties for the ship collision (stunned, stamina or power loss, etc). Speed at time of impact will determine how many pirates are stunned and how much stamina/power penalties they receive

Battle Phase: - 95% complete
Ships will automatically rig the sails - Battle Sails (8/12 raised)
This phase will be similar to interactive port battles, where you can raise or lower sails, steer the ship, shoot your gun, shoot cannons, etc.
Depending on what ammo type is used, will affect damage to the sails, hull, or pirates
More sails raised = more damage and chance to hit them
The more damaged a ship is, the slower it will be...
The faster of the two ships will be more accurate in shooting the other ship or pirates
Players who are hurt during the battle will either unable to perform commands for a short time or lose power/stamina
There is a chance a cannon shot can take out multiple inactive players (for the rest of the ship battle) during a successful hit (Critical)
If a ship reaches <25% health, either ship can initiate the boarding phase
If a ship reaches <10% health, the ship will surrender and the End Phase will be initiated

?? Teleport stones will be disabled during ship vs ship battles ??

Boarding Phase: - 95% complete
This phase is not automatic and must be initiated by Ship1 or Ship2 (unless distance was 0 in chase phase and ships collided)
This will consist of players battling each other
Players can choose who to attack and player power will be based on:
Code: [Select]
Rare weapons (+3 each), unique weapons (+2 each), regular weapons (+1 each), Stamina, Power bonuses, Capn (+2), power cheats, adrenaline, vampyre, werewolf, faction, skills: (swordsmanship, marksmanship, meditation, defense), Age (>30 years is -power), and RNGPlayers can see their boarding power wit' !P Power
Captains will gain +2 favor with each duel
Inactive pirates (pirates not !P Awake) will automatically fight in the background. On shared channel ships (in !P Game Options, Reduce Msgs: ON) the duels will not be announced to prevent excessive messages
If the boarding phase is taking too long, chance for multiple inactive players to be taken out by RNG to 'hurry up' the boarding
?? After 5 mins, the ship with the most 'wins' will win the battle. ??
?? After all pirates onboard the ship have been defeated, the other ship wins ??

End Phase: - 0% complete
This phase will pay out the winning ship
Loser will sail to nearest port
Other penalties for the loser?
The losing ship will be unable to be attacked by the other ships and hidden from the map until after reaching a port
5
General Discussion / September '19 Changelog
« Last post by mruno on September 01, 2019, 08:02:47 am »
If you have submitted a bug report via the bot or to me on IRC and it has not been corrected or answered, please resend it via the original method or post here.
Previous change logs https://pastebin.com/u/mruno

Changes:
Added a cooldown for pirates voted in the brig by the crew
Pirates with same name on different ships can only join the Battle-Royale once
The ship will gain +1 speed when hidden with !P Captain Rumor
!P Love/Hate effects now doubled: 2%
Moderators will now be notified when other Mods perform commands
Moderators will now be notified when other Mods are added or removed
Added a cooldown for when charisma skill deflects a duel request
Added ability to Aye up against multiple events occurring at the same time: !P Aye<Find,Fish,MOB,Mutiny,Prank,Sabotage>
Added ability to Defend against multiple events occurring at the same time: !P Defend <Epic,Fire,Kraken,Mimic,Monster,Port,Ship,Zonbi>
Moderators will now be notified when players perform certain acts...
New pirates can choose 'random' faction
Captain shortcut in lockpick: !P Lockpick Captain
Added additional notifications when a player kicks or bans others
Zonbified pirates can now perform special commands
Battle-Royale winner's ship will receive a +5 speed bonus


Fixes:
Ships having less than one cannon
Ability to start a group quest below level 15
Battle-Royale ending prematurely
After dispatching all zonbis, always getting the message "The Zonbis fall into the bilge n' be trapped! The Zonbi infection be acute n' they should recover within the next 15mins..."
Dig goal
!P Nay counting as P Aye in some events
When using a shift curse if you name a place that does not exist the item is consumed.
In Captain by Force mod, dueling anyone and winning made player Captain
Love/Hate not counting the times in the details of !P Captain Favor (Favor % was correct)
Cannonballs not being used during epic monster event
"Tis voucher already be active!" when its actually not
!P Skill Learn question exploit
Faction rep being reset when anyone bought a new faction
!P Map Keep exploit
Game goal not completing
Game goal counter
Battle royale reward
Port factions being numbers
Exploit for event where whoever has possession of an item, they will be paid. other pirates can steal the item and the owner can hide
-1 zonbis fall into the bilge
0 doubloons from a successful sabotage
Repeating message: All ports 'ave declared independence! European Crowns be askin' help to restore civilization in the West!
Crew vote to repair will be silently stopped if a player buys repair at a shipwright
7
General Discussion / Re: bug report: tax on bounties over 100%
« Last post by mruno on August 31, 2019, 11:09:02 am »
This is by design so low level pirates will not join in a game where everyone is already a high level and is able to "skip" levels by being paid out an enormous amount of money. Every pay out for pirates is based on percentages. There is a maximum pay out and everything above the max, it "taxed".
There are a couple exceptions for these rules, but those are not published.

Example:
Code: [Select]
Pirate who is level 20 is dueled by Landlubber who is level 5.
Pirate has a 1% bounty on him/her is 50 billion doubloons.
Landlubber wins a duel against Pirate (who may be helping landlubber by selling all of his/her weapons thus reducing his/her power)  and wins doubloons from the duel and the bounty.

The entire reason for limits such are these are to prevent cheating and most limits have been introduced after someone has exploited the lack of rules.
8
22:36:59] <~CaptainJack>  [P]  Thar be a call for a mutiny against Cap'n 'Hairy Legs' Zjoasan by 'Rapscallion' davix! Vote wit' P Aye or P Nay or else!
[22:37:02] <+Misotauros> p aye
[22:37:03] <+davix> :D
[22:37:04] *CaptainJack*  [P]  Ye got a bonus o' 15.25P doubloons fer ye 1st Mutiny o' the day!
[22:37:08] <~CaptainJack>  [P]  'Hornswaggle' DragonRyder be askin' fer 2 pirates to help his in earnin' up to 1.45E doubloons by joinin' the monster group quest, "Monster Hunter: Calypso".  Details: P Quest Group Details  Join: P Quest Group Join
[22:37:09] <+Misotauros> p troll DragonRyder
[22:37:11] <~CaptainJack>  [P]  'Deadman' Misotauros hides behind a barrel n' waits for 'Hornswaggle' DragonRyder to walk near the railing...
[22:37:15] <+davix> p bored
[22:37:16] *CaptainJack*  [P]  Here be what ye can do: crew, games, goals, insult, rob, rusty, tasks
[22:37:17] <~CaptainJack>  [P]  but DragonRyder bends down to pick up a shilling n' Misotauros flies over the side!
[22:37:17] <~CaptainJack>  [P]  'Deadman' Misotauros has fallen overboard! 1 pirates be needed to help 'em out o' the drink! Type P Aye
[22:37:18] <+davix> p rob QuietSilence
[22:37:19] <~CaptainJack>  [P]  'Rapscallion' davix sneaks behind 'Ignoramus' QuietSilence...
[22:37:22] <+davix> p aye
[22:37:22] *CaptainJack*  [P]  Ye already started the mutiny, what else do ye want?!
[22:37:24] <+Misotauros> :D
[22:37:25] <+davix> p aye
[22:37:25] *CaptainJack*  [P]  Ye already started the mutiny, what else do ye want?!
[22:37:29] <~CaptainJack>  [P]  davix gets distracted by the distinct smell o' a nearby brothel...
[22:37:32] <+Misotauros> o/
[22:37:32] <+davix> fffn wont let me p aye due to mutiny
[22:37:34] <+davix> p aye
[22:37:35] *CaptainJack*  [P]  Ye already started the mutiny, what else do ye want?!
[22:37:38] <+Misotauros> lol
[22:37:39] <+davix> mrunoooooo
[22:37:42] <+davix> opening another bug
9
General Discussion / bug report: tax on bounties over 100%
« Last post by davix on August 25, 2019, 03:20:15 pm »
 <~CaptainJack>  [P]  davix collects a bounty o' 144.8P doubloons for winnin' a duel against Zjoasan wit' a 213.02P doubloons tax!
10
General Discussion / August '19 Changelog
« Last post by mruno on July 31, 2019, 09:28:08 pm »
If you have submitted a bug report via the bot or to me on IRC and it has not been corrected or answered, please resend it via the original method or post here.
Previous change logs https://pastebin.com/u/mruno

Changes:
Added YOLO event
Minimum # of pirates in Battle-Royale is now 3
Bot may help in Zonbi outbreaks, fires, n' monster attacks
Decreased difficulty in bomb minigame
Increased charver stamina and power payouts
Increased daily top awards for ship that has most active pirates, chat, and perform the most commands
Added sabotage to !P Ship Stats (started counting on Aug 9)
Bot will now auto-trigger a treasure guardian a short while after the ship moors at a location with one
If ship teleports during a storm, kraken attack, or epic monster attack, the event will end
Added 'fullness' for pirates who eat fruit all day. Ye will recover being full 1 point per 10mins. Fullness reached at 10 points with fruit being worth +2 points each
Players knocked out of the battle royale will be priv msged
Players who are out of the battle are shown in !P Battle-Royale Top
Added !P Battle-Royale Info, !P Battle-Royale Status
Decreased time between winner message and next round message in battle royale
Added options for how to sabotage other ship: Attack: hurts crew, Damage: damages the ship, Loot: steals booty, Random: random sabotage, Tar: slows sailin' speed
Ships moored at same port can be sabotaged every 30mins
Added today's stats to !P Ship Stats
Capn vs Capn duels will be cancelled if a battle royale starts
Players with mental states above normal may receive scrambled priv msgs
Increased Battle-Royale winner reward
Added additional Battle-Royale messages: power up msg for player about to battle and msg all players who won
You can now Davy Jones pirates on other ships (and not have to be moored with them) !P DJ <pirate> <ship name>
The Revenge (bot ship) will 'Davy Jones' players on other ships
Added !P Ship Top
Added daily rewards for the ship with the most: awake players, chat, and commands
Use !P BR for help, tips, etc
Battle Royale event is now live and will occur when all ships are moored at the same location. This can occur when a certain number of pirates are active on each ship and is also scheduled to occur on Fridays 8pm, Saturdays 5pm and 8pm, Sundays 5pm

Fixes:
mutiny with overboard mate event rules out possibility to rescue mate fallen
Loot sabotage results in 0 doubloons
Bot ship Captains only having 1 doubloon
Yolo event outcomes
Battle Royale not showing winner/loser power in some instances
Battle royale not starting in some instances
Player finds his/her own stash during !P Dig
Missing error messages during battle royales
Capn vs Capn duel during a raid
Inability to Capn vs Capn duel when docked at a cell
A weather entity moving to a cell in which weather is already there
Speed in !P SHIP STATUS
!P Crew command task
!P Port <faction>
!P options tutorial
End of the day, daily ship bonus messages
In rare circumstances, !P Rob PIRATE has the pirate robbing themselves
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